User Interface
- Quest creatures and objects will now show on the player's world map.
- A skull graphic will be placed on the map in the general area where players can find creatures they must kill for a quest.
- A skull graphic with red eyes will be placed on the map in the general area where creatures can be found that must be killed in order to collect quest objects.
- A gear/cogwheel graphic will be placed on the map in the general area where players must loot quest objects found in the world.
- A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC for a quest.
- A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.
- The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
- Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
- Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
- Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted.
- Druids will now be able to see their mana bars when shape-shifted.
- Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
- Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
- Macros and scripts will no longer be able to target totems by name.
- Vendor prices will now be listed on items whether or not players are at a vendor.
- For additional notes on Lua and XML changes please visit the UI & Macros forum.
