The good news is that all plate tank gear will have Stamina and Strength ability scores, which means that you don't need to worry about it too much. Defense is the first and definitive tanking statistic ability you need to look at when you're gearing up. Almost all tank pieces will have it, which make it easy to determine at a glance what gear you should go for. The gear will have Defense Rating, just unlike Defense or Defense skill. Not to mention, you raise your Defense to 400 to begin with, which is done by getting hit a lot.
Defense reduces the chance to get crit, increase the chance to be missed and the chance to Dodge, Block and Parry. Every 25 Defense Skill will improve all of those by 1%. As you can see, Defense does a lot for tanks, which make it the very first attribute that needs to be capped much like Hit is the most important thing for DPS. Unlike Hit, you can't rely on raid buffs to artificially increase your Defense. It's your job alone to make it to the Defense cap, or minimum.
540 is the magic number. This is the mini Defense skill to maintain in order to be uncrittable by raid bosses. Because raid bosses have about 5.6% chance to crit a level 80 player with Defense at 400, that's 5.6 x 25 or +140 more Defense skill that you'll need to get from gear. Because it takes 4.92 Defense Rating to grant 1 point of Defense at level 80, that totals to about 689 Defense Rating.
When getting ready to raid, this is one of a burgeoning tank's biggest hurdles. You'll probably need +Defense gems and enchants to hit the cap in the beginning, but once you get there it should get somewhat easier. You can never have enough Defenses because even though uncrittable status doesn't get any better, you still benefit from Dodges, Blocks, Parries and Misses. Besides, a few bosses actually have a higher crit than the standard 5.6% so more Defense never hurts.
There are two avoidance stats such as Dodge and Parry. Avoidance is good because it means you don't get hit at all. You avoid it. If you dodge an attack, you take no damage from it. It takes 39.35 Dodge Rating to grant a 1% increase in chance to dodge, so it's not exactly easy to raise that number. It's not something you should really gear for; it just makes items with Dodge a passable option. Agility, the Anticipation talent, as well as the required Defense should grant tanks enough Dodge to start with.
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The Basics about Paladin Tank
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